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Assault Rifles Edit

Assault rifles are high-powered ranged weapons with an occult twist, offering strong support options.

Weapon Features: Edit

- Longest range (20 meters)

- Healing via damaging enemies

Major combat roles: Edit

DPS

Heal

Abilities Edit

Engage - Tier 1 Edit

Safety Off - Active Ranged Ability - A single target assault rifle burst that deals a moderate amount of damage over multiple shots. Builds a weapon resource for each equipped weapon.

Extra Bullet - Passive Ability - Adds a shot to Safety Off's burst.

Fire at Will - Active Ranged Ability - An assault rifle frenzy that deals a large amount of damage in a targeted area. Consumes all assault rifle resources.

No Control - Passive Ability - Whenever you set hindered state, your next attack cannot be evaded and deals more damage.

Trigger Happy - Active Ranged Ability - A single target assault rifle attack that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon.

Eagle Eye - Passive Ability - Increases the damage and healing of all assault rifle abilities.

Slow the Advance - Active Ranged Ability (Elite) - As assault rifle attack that deals damage in a targeted area. Slows the movement speed of any targets hit. Places a damaging area at the targeted point. Sets hindered state.

Support - Tier 2 Edit

Military Code - Passive Ability - If a target with your assault rifle resources on it dies, your next resource healing ability will build an additional assault rifle resource.

Anima Shot - Active Ranged Ability - A single target assault rifle attack that deals damage to your offensive target and leeches health from your offensive to your defensive target. Builds one assault rifle resource.

Anima Boost - Passive Ability - Increases both the damage and leech components of Anima Shot.

Lock & Load - Active Ranged Ability - Instantly builds three assault rifle resources and reduces the recharge time of all your assault rifle consumers.

Extra Clip - Passive Ability - Lock & Load builds two additional assault rifle resources.

Fire in the Hole - Active Ranged Ability - Attaches a grenade to your target which deals a moderate amount of damage, then explodes for a moderate amount of damage. Consumes all assault rifle resources.

Experience - Passive Ability (Elite) - Increases the efficiency of all your leech effects.

Take Point - Tier 2 Edit

Three Round Burst - Active Ranged Ability - A single target assault rifle burst that deals a large amount of damage over multiple shots. Consumes all assault rifle resources.

Call Your Shots - Passive Ability - Whenever you successfully hit, your hit chance improves. This effect is removed on glancing hits.

Hip Fire - Active Ranged Ability - A short range assault rifle attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.

Steady Hip Fire - Passive Ability - Increases the range of Hip Fire.

Where it Hurts - Active Ranged Ability - A single target Assault Rifle attack that deals a large amount of damage. Exploits afflicted state. Consumes all Assault Rifle resources.

Short Controlled Bursts - Passive Ability - Improves the hit rating, critical chance and penetration chance of all your burst category attacks.

Red Mist - Active Ranged Ability (Elite) - A single target assault rifle attack that deals a great amount of damage, cannot be evaded and will always successfully hit.

Heavy Fire - Tier 2 Edit

Lucky Bullet - Passive Ability - Every eighth attack you unleash will hinder the target, greatly reducing the movement speed for a short time.

Tactical Retreat - Active Ranged Ability - An assault rifle backwards dash that deals a moderate amount of damage to enemies in an area around the start location, reducing their movement speed. Sets hindered state.

Lethality - Passive Ability - Whenever you successfully hit, you deal increased damage.

Razor Wire - Active Ranged Ability - You place an effect in a small area in front of you and dash backwards. Enemies passing through the area will have their movement speed reduced.

Explosives Expert - Passive Ability - Whenever you successfully hit, you apply an explosive charge to your target that explodes for a small amount of extra damage.

Incendiary Grenade - Active Ranged Ability - You throw a grenade at your target that explodes and affects nearby enemies. The explosion deals a moderate amount of damage and damage over time. Sets afflicted state.

Demolition, Man - Passive Ability (Elite) -

Bombardment - Tier 2 Edit

Suppressing Fire - Active Ranged Ability - A channeled assault rifle frenzy that deals a moderate amount damage to the target and nearby enemies over multiple hits. Builds a weapon resource for each equipped weapon.

Sharp Shooter - Passive Ability - Whenever you hit a target at long range, you deal an extra hit for a moderate amount of damage.

Frag Grenade - Active Ranged Ability - An assault rifle attack that deals a large amount of damage to the target and nearby enemies. Exploits hindered state. Consumes all assault rifle resources.

Shoot 'Em Up - Passive Ability - Whenever you successfully hit with a frenzy category ability, a damage over time component is added. Sets afflicted state.

High Explosive Grenade - Active Ranged Ability - An assault rifle attack that deals a large amount of damage to the target and nearby enemies. Exploits afflicted state. Consumes all assault rifle resources.

Accuracy - Passive Ability - Increases the damage you deal and your Hit Rating.

Shellshocker - Active Ranged Ability (Elite) - A channeled assault rifle attack that deals a large amount of damage in a column in front of you. Targets caught in the fire are also slowed. Sets hindered state.

Squad Duty - Tier 2 Edit

Shot of Anima - Active Ranged Ability - A single target assault rifle ability that heals for a large amount and leaves a short duration leech effect on your defensive target. Consumes all assault rifle resources.

Increased Dosage - Passive Ability - The direct heal from Shot of Anima is increased, but there is no leech effect.

Anima Burst - Active Ranged Ability - An assault rifle burst that deals a moderate amount of damage and heals your defensive target for a small amount, plus a part of the damage done. Builds one assault rifle resource.

Improved Bursts - Passive Ability - Improves the efficiency of all your burst category abilities.

Transfuse Anima - Active Ranged Ability - An assault rifle attack that deals a large amount of damage and heals your defensive target for part of the damage done. Exploits hindered state.

Shadow Medic - Passive Ability - Improves all your heals.

Re-Animator - Active Ranged Ability (Elite) - A channeled heal.

Support Team - Tier 2 Edit

Leech Therapy - Passive Ability - Your leech abilities will also heal friendly targets around you if the target is in afflicted state.

Energise - Active Ranged Ability - Increases the damage of your leech abilities for a short duration.

Anticoagulant - Passive Ability - Your damaging leech effects also do damage over time. Sets afflicted state.

Platoon - Active Ranged Ability - Heals your entire party for a moderate amount.

Post-op - Passive Ability - All your leech abilities heal for a moderate amount when they expire.

Mortar Support - Active Ranged Ability - A direct heal that heals your target and nearby friends for a moderate amount.

Veteran - Passive Ability (Elite) -

Ground Control - Tier 2 Edit

Groundwork - Active Ranged Ability - An assault rifle attack that deals a moderate amount of damage to your target and nearby enemies. Gives nearby friends a leech effect. Builds an assault rifle resource.

Improved Groundwork - Passive Ability - Groundwork heals nearby friends who already have a leech effect on them.

Anima Outbreak - Active Ranged Ability - An assault rifle frenzy attack that deals a large amount of damage to the target and nearby enemies. Nearby friends are healed for a moderate amount.

Outbreak Alert - Passive Ability - Heals all members of your group when you use Anima Outbreak

Anima Vessel - Active Ranged Ability - A single target assault rifle attack that deals a moderate amount of damage and places an effect on the target that returns health to attackers. Exploits afflicted state.

Leeching Frenzy - Passive Ability - All your frenzy category abilities also place an effect on the target that returns a small amount of health to attackers.

Reap and Sew - Active Ranged Ability (Elite) - Gives group members a large leech effect for a short time.

Skills Edit

Damage

  1. Explosive Rounds - Your Assault Rifle Abilities apply the Explosive Rounds effect to your enemies. Each additional hit from Assault Rifle abilities increases the number of charges on the target. After 3 seconds, the charges detonate dealing 1 physical damage per charge applied.

Healing

  1. Combat Medic - Your Assault Rifle Leech effects are 2.85% more powerful and last 10% longer.

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