Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.
AP Cost : 9
Whenever you hit a Hindered target, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times.