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Blades Edit

Wielded in styles and techniques from across the ages, blades are melee weapons strong in both attack and defense.

Weapon Features: Edit

- Short range (3 meters)

- Draw hate

Major combat roles: Edit

DPS

Tank

Abilities Edit

Method - Tier 1 Edit

Ability - delicate strike
Delicate Strike - Active Melee Ability - A single target blade attack that deals moderate damage. Builds a weapon resource for each equipped weapon.


Ability - delicate precision
Delicate Precision - Passive Ability - Increases the chance for Delicate Strike to penetrate.


Ability - balanced blade
Balanced Blade - Active Melee Ability - A blade attack that deals a large amount of damage to enemies around you. Exploits impaired state. Consumes all blade resources.


Ability - expose weakness
Expose Weakness - Passive Ability - Whenever you set impaired state, you increase your chance to penetrate for a short time.


Ability - dancing blade
Dancing Blade - Active Melee Ability - A single target blade focus that channels a large amount of damage over multiple hits. Consumes all blade resources.


Ability - sharp blades
Sharp Blades - Passive Ability - Increases all damage dealt by blade abilities.


Ability - stunning swirl
Stunning Swirl - Active Melee Ability (Elite) - A blade attack that deals a moderate amount of damage and stuns nearby enemies. Sets impaired state.

Technique - Tier 1 Edit

Ability - immortal spirit
Immortal Spirit - Passive Ability - Whenever you penetrate, you will gain a short duration heal over time effect.


Ability - blade torrent
Blade Torrent - Active Melee Ability - A blade frenzy that deals a moderate amount of damage to nearby targets and generates a large amount of hate. Builds a weapon resource for each equipped weapon.


Ability - perfect storm
Perfect Storm - Passive Ability - Blade Torrent also deals damage over time. Sets afflicted state.


Ability - martial discipline
Martial Discipline - Active Melee Ability - Makes you significantly harder to hit for a short time.


Ability - regeneration
Regeneration - Passive Ability - Martial Discipline grants you a heal over time effect.


Ability - surging blades
Surging Blades - Active Melee Ability - You dash forward dealing a large amount of damage to enemies in a column in front of you.


Ability - fluid defence
Fluid Defense - Passive Ability (Elite) - Whenever you are glanced, your mitigation is increased for a short time, and whenever you penetrate your damage output is increased for a short time.

Wind through Glass - Tier 2 Edit

Ability - grass cutter
Grass Cutter - Active Melee Ability - A single target blade attack that deals a moderate amount of damage. Exploits afflicted state. Builds a weapon resource for each equipped weapon.


Ability - twist the knife
Twist the Knife - Passive Ability - Whenever you penetrate, all your damage is increased for a short time.


Ability - chop shop
Chop Shop - Active Melee Ability - A Blade focus attack that channels a large amount of damage to enemies around you and consumes all blade resources.


Ability - seven and a half samurai
Seven and a Half Samurai - Passive Ability - Increases the damage of all focus category abilities.


Ability - destiny
Destiny - Active Melee Ability - A single target blade attack that deals a large amount of damage. Exploits afflicted state. Consumes all blade resources.


Ability - destiny fulfilled
Destiny Fulfilled - Passive Ability - Whenever you hit a target suffering from Destiny's damage over time effect, that effect is converted into a large amount of direct damage.


Ability - four seasons
Four Seasons - Active Melee Ability (Elite) - A single target blade attack that channels damage in multiple hits, with the final hit dealing increased damage. All hits are guaranteed to penetrate.

Tearing of Sky - Tier 2 Edit

Ability - fatal flourish
Fatal Flourish - Passive Ability - After using abilities against targets you have afflicted eight times, your next attack is guaranteed to penetrate.


Ability - spiral of death
Spiral of Death - Active Melee Ability - You teleport to the target and deal a moderate amount of damage to nearby targets.


Ability - incision
Incision - Passive Ability - Whenever you penetrate, you also apply damage over time.


Ability - trial by swords
Trial by Swords - Active Melee Ability - A single target blade attack that deals a moderate amount of damage and stuns the target. Sets impaired state.


Ability - double dash
Double Dash - Passive Ability - Reduces the recharge time of all your dash abilities.


Ability - steel echo
Steel Echo - Active Melee Ability - For a short time after activating Steel Echo, all your blade abilities will deal an extra hit for a moderate amount of damage.


Ability - flight of daggers
Flight of Daggers - Passive Ability (Elite) - Every fifth successful hit will activate an extra attack that deals damage over time to enemies around you. Sets afflicted state.

Crossing River's Edge - Tier 2 Edit

Ability - bamboo cutter
Bamboo Cutter - Active Melee Ability - A blade frenzy that deals a moderate amount of damage to enemies around you. Builds a weapon resource for each equipped weapon.


Ability - sudden return
Sudden Return - Passive Ability - Whenever you penetrate, you deal an extra hit for a moderate amount of damage.


Ability - five petal lotus
Five Petal Lotus - Active Melee Ability - A blade attack that deals a moderate amount of damage to the target and nearby enemies. Consumes all blade resources.


Ability - fortunate strike
Fortunate Strike - Passive Ability - Whenever you hit a target in afflicted state, there's a small chance you will deal an extra hit for a small amount of damage.


Ability - clearing the path
Clearing the Path - Active Melee Ability - A blade attack that deals a moderate amount of damage to nearby targets. Exploits afflicted state. Consumes all blade resources.


Ability - voracity
Voracity - Passive Ability - Increases the penetration chance of all frenzy attacks.


Ability - master's house
Master's House - Active Melee Ability (Elite) - Creates a large area around you. While inside this area, your damage and movement speed is increased and you are immune to snare and root effects.

Running of the Jagged - Tier 2 Edit

Ability - brandish
Brandish - Active Melee Ability - A blade focus that channels a moderate amount of damage to the target and generates additional hate. While channeling, you have increased mitigation. consumes all blade resources.


Ability - brandishing support
Brandishing Support - Passive Ability - Reduces the recharge time, and increases the mitigation bonus of Brandish.


Ability - matador
Matador - Active Melee Ability - A single target blade attack that deals a moderate amount of damage and increases your mitigation. Builds a weapon resource for all equipped weapons.


Ability - riposte
Riposte - Passive Ability - Whenever an attack glances you, you hit the attacker for a moderate amount of damage.


Ability - binding wounds
Binding Wounds - Active Melee Ability - A single target blade attack that deals a large amount of damage. Exploits impaired state. Consumes all blade resources.


Ability - finish the movement
Finish the Movement - Passive Ability - Whenever you finish channeling a focus attack, you build an extra weapon resource for the weapon that activates Finish the Movement.


Ability - silver streak
Silver Streak - Active Melee Ability (Elite) - While Silver Streak is active, you are immune to crowd control effects, have increased movement speed, increased mitigation and heal yourself for a small amount every time you hit.

Sharpening the Senses - Tier 2 Edit

Ability - tipped scales
Tipped Scales - Passive Ability - Whenever you hit an impaired target, you get a small heal over time effect.


Ability - saving grace
Saving Grace - Active Melee Ability - You charge to your defensive target and significantly reduce the amount of damage dealt by the next attack on your defensive target.


Ability - stave off
Stave Off - Passive Ability - Whenever an attack glances off you, there is a chance that the attacker is stunned and impaired for a short time.


Ability - point of harmony
Point of Harmony - Active Melee Ability - A channeled self heal.


Ability - on guard
On Guard - Passive Ability - Whenever you set impaired state, your mitigation is increased.


Ability - sling blade
Sling Blade - Active Melee Ability - A single target blade throw that deals a moderate amount of damage and damage over time. Sets afflicted state.


Ability - sixth sense
Sixth Sense - Passive Ability (Elite) - Every sixth attack that glances you triggers a self heal.

The Cutting Artist - Tier 2 Edit

Ability - forking paths
Forking Paths - Active Melee Ability - A blade attack that deals a moderate amount of damage to nearby enemies. Exploits afflicted state. Builds a weapon resource for each equipped weapon.


Ability - enervate
Enervate - Passive Ability - Whenever an attack glances you, you apply damage over time to the attacker. Sets afflicted state.


Ability - crimson theatre
Crimson Theater - Active Melee Ability - Creates a small area around you that deals damage and generates hate to enemies inside the area. Consumes all blade resources.


Ability - perseverance
Perseverance - Passive Ability - Whenever you activate a frenzy category ability, you are healed for a small amount.


Ability - steel palace
Steel Palace - Active Melee Ability - A blade attack that deals a moderate amount of damage to nearby enemies. Exploits afflicted state. Consumes all blade resources.


Ability - shadow play
Shadow Play - Passive Ability - Crimson Theater also increases your mitigation.


Ability - the art of war
The Art of War - Active Melee Ability (Elite) - A blade attack that deals damage to nearby enemies and greatly increases your mitigation for a short time. Any target hit is forced to attack you and stunned. Sets impaired state.

Skills Edit

Damage

  1. Two Cuts - Whenever you hit an enemy with a Blade ability, you apply the Two Cuts effect. Hitting the enemy with a Blade ability consumes this effect to deal 5 damage.

Survivability

  1. Vigour - Whenever an enemy attack glances you, you gain 15% of the damage it dealt back as healing.

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