|Mission type||Story mission (not repeatable)|
|Starting zone||Kingsmouth Townmore|
|How to start||Automatically given to you when you get close to Jack Boone for the first time.|
|Where in zone||61.8 136.7 y 153.7 3030|
- Go to the Sheriff's Office in Kingsmouth.
- Locate Kingsmouth survivors to learn more about the fog.
- Investigate the Lady Margaret.
- Defeat the Captain.
- Examine the captain's log. (60 seconds)
- Talk to Dr Bannerman.
- Locate Dr Bannerman's clinic.
- Examine Dr Bannerman's files.
- Find Lawrence Creed.
- Find Derrick Creed.
- Find Joe Slater.
- Enter the sewer.
- Use the Siren Song and follow it.
- Once you complete this tier the Siren Song item will disappear from your inventory. A 20 minute loop of the tune can be found on YouTube here.
- Examine Beaumont's notes.
- Follow the trail left by Beaumont.
- Find what Beaumont was looking for.
Intermission reward of
- Go to the marked house.
- Enter the basement.
- Explore the Illuminati basement.
- Unlock the Illuminati tunnels.
- Defeat the guardian.
- Talk to the survivors at Innsmouth Academy.
- Break into the old block.
- Find the Illuminati vault.
- Open the Illuminati vault.
- Explore the Illuminati vault.
- Search the Archives to discover what Beaumont was doing here.
- Escape the archives.
- Watch out for The Archivist. You don't need to kill this mob to escape.
Intermission reward of
- Find someone in the Blue Mountain who an tell you more about the mines.
- Search for notes.
- Go to the Blue Ridge Mine.
- Enter the deep shaft.
- Explore the deep shaft.
- Pass the Gaia seals.
- Speak with Old Joseph.
- He is in the Wabanaki Trailer Park, at 198.2 628.9 y 146.7 3050
- Activate the wards in Kingsmouth Town.
- Defend the wards in Kingsmouth Town.
- Activate the wards in the Savage Coast.
- Defend the wards in the Savage Coast.
- Activate the wards in the Blue Mountain.
- Defend the wards in the Blue Mountain.
- Go to the Wabanaki holy site.
- Go to the deep shaft.
- Confront Beaumont.
- Find a way out of the ice caves.
- Escape this dreaming.
- Accept or reject the gift.
- Accept the gift by clicking on the present.
- Reject the gift by walking over the edge.
- Do NOT click the gift on the table, if you have not made your choice. There is no prompt, if you want to accept the gift. Clicking the gift means to accept it.