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Blood focus

Skill blood

Blood magic is the realm of sickness and prevention, both ancient and modern - but always hungry.

"Blood" redirects here. See mission articles A City Born in Blood, Blood Magic (mission), Bloodlines, Blood and Fire, Blood Drive, Blood Sample, In Cold Blood and My Bloody Valentine (mission). See Fist ability Bloodsport, Hammer ability First Blood, Category:Blood Magic, and Blood Magic abilities My Bloody Valentine, Cold Blooded, Bloodline, Blood Spike and Blood Shield
Weapon Features: Long range (15 meters) - Proactive Healing via Barriers
Major combat roles: DPS, Heal. Applies "C" class States: Afflicted (Damage over Time - DoT) and Impaired (Snare and Root) effects.
Blood Magic is one of 9 Weapon classes.

Blood magic is the worst healer in that its barriers do not even heal, and its Barriers have to be put up ahead of time and might run out before the damage is dealt. Blood magic is the best healer in that its Barriers can be applied before the damage is even dealt, can sub for a healer in a pinch, and is a welcome addition to the normal healing, that stacks with it. So as can be seen, it is a matter of finesse.

Most Blood Magic absorbs are also direct heals and some are Heal over Time (HoT) effects.

Paired with Pistol or Shotgun, all four common States can be inflicted, and therefore Exploited. Blade and Fist also do Afflicted and Impaired.

Blood Offering[]

Normally, consumer skills can only be used if there are enough resources available to power them. If a Blood consumer is used with insufficient resources, though, the skill will activate, but the Blood Offering status is gained:

  • 10.5% increase to blood damage (not other damage)
  • Bleed effects which scales up with the number of resources less than the number required available when the consumer was cast.
  • Only able to use a consumer if all the resources for it are available, until the current bleed ends.

Blood Offering damage is maximized if non-blood attacks are minimized or eliminated, and only used between blood offerings.

Tier 1[]

Guide_Blood_Magic_Skills_Demonstration_(Inner_Ring)

Guide Blood Magic Skills Demonstration (Inner Ring)

Tier One Blood Magic abilities become available in the Training Room. Purchasing all Sacred and Profane abilities is necessary to begin buying Tier 2 abilities, and also gives an Achievement.

Sacred[]

Mostly heals, support and synergies relying on Profane's damaging spells.

Unholy Knowledge[]

Ability - unholy knowledge 1 AP.

Passive. Increases the damage of all Damage over Time (DoT) effects.

Blood Shield[]

Ability - blood shield 1 AP.

Direct Heal. A single target blood magic heal that also places an absorb Barrier on your defensive target.

Rapid Shield[]

Ability - rapid shield 1 AP.

Passive. Increases the amounts healed and absorbed by Blood Shield .

Angelic Aegis[]

Ability - angelic aegis 2 AP.

Direct Heal. A large single target blood magic heal that also places an absorb barrier on your defensive target. Consumes three blood magic resources.

Angel's Touch[]

Ability - angel's touch 3 AP.

Passive. Angelic Aegis heals targets with low health for an extra amount.

Exsanguinate[]

Ability - exsanguinate 4 AP.

Focus . A blood magic focus attack that channels a large amount of damage onto the target. Exploits Impaired state. Consumes five blood magic resources.

Coagulation[]

Ability - coagulation 7 AP.

Elite Passive. Increases the amount of damage absorbed by all your Barriers.

Profane[]

Boiling Blood[]

Ability - boiling blood 1 AP.

A single target blood magic attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.

Corrupted Blood[]

Ability - corrupted blood 1 AP.

Passive. Boiling Blood also applies Damage over Time (DoT). Sets Afflicted state.

Blood Spike[]

Ability - blood spike 1 AP.

A single target blood magic attack that deals a large amount of damage and damage over time. Sets afflicted state. Conditional effects. Consumes two blood magic resources.

Dark Potency[]

Ability - dark potency 2 AP.

Passive. Whenever you set afflicted state, you have an increased penetration chance for a short time.

Infection[]

Ability - infection 3 AP.

Chain, AoE . A blood magic chain that deals a large amount of damage and Damage over Time (DoT) to your target. Sets Afflicted state. Conditional effects. Consumes three blood magic resources.

Thicker Than Water[]

Ability - thicker than water 4 AP.

Passive. Increase the damage of all blood magic abilities.

Cardiac Arrest[]

Ability - cardiac arrest 7 AP.

Elite Active. A powerful single target blood magic attack that deals a large amount of damage and stuns the target. Sets Impaired state.

Tier 2[]

Guide_Blood_Magic_Skills_Demonstration_(Outer_Ring)

Guide Blood Magic Skills Demonstration (Outer Ring)

The second tier of Blood Magic abilities can only be accessed once the player has unlocked all of the abilities from both Sacred and Profane .

Venamancy[]

Hematic Rites[]

Ability - hematic rites 9 AP.

TAoE. Places an absorb Barrier on friendly targets in a targeted area. Consumes two blood magic resources.

Arterial Pulse[]

Ability - arterial pulse 12 AP.

Passive. Whenever you penetrate, you deal an extra hit for a small amount of damage to the target and nearby enemies.

Linked Veins[]

Ability - linked veins 16 AP.

Chain, Direct Heal, TAoE. A blood magic chain heal that also places an Absorb barrier on your defensive target and nearby friends. Cannot be applied to self. Builds a blood magic resource.

Last Rites[]

Ability - last rites 21 AP.

Passive. When the barrier from Hematic Rites expires, it deals a small amount of damage to nearby enemies.

Blood Pact[]

Ability - blood pact 27 AP.

PBAoE. Places an absorb Barrier on friendly targets in a targeted area. Conditional effects.

Vessel Walls[]

Ability - vessel walls 34 AP.

Passive. Whenever you activate a chain category ability, you place an absorb barrier on yourself.

Cold Blooded[]

Ability - cold blooded 50 AP.

Elite , Focus , Group. A blood magic channel that deals a small amount of damage to you, but heals and places an absorb barrier on all your group members.

Chirurgia[]

Omen[]

Ability - omen 9 AP.

Passive. Whenever you set Impaired state, your next Barrier will absorb an increased amount of damage.

Transfuse and Abuse[]

Ability - transfuse and abuse 12 AP.

Single, Self. Cleanses up to three Damage over Time (DoT) effects from you and Afflicts your target with damage over time based on how many effects were cleansed. Sets afflicted state.

Five Times a Charm[]

Ability - five times a charm 16 AP.

Passive. Every fifth time you penetrate, you stun your target. Sets Impaired state.

Liquidation[]

Ability - liquidation 21 AP.

Ground Targeted AoE (GTAoE). Places an area at the targeted point that afflicts enemies inside with a damage over time effect that also heals you. Sets afflicted state.

Ebb and Flow[]

Ability - ebb and flow 27 AP.

Passive. Significantly increases the power of your absorb barriers and slightly reduces the power of your direct heals.

Infusion[]

Ability - infusion 34 AP.

Self. You sacrifice a current Barrier on yourself, and your next barrier will absorb significantly more damage. Builds three blood magic resources.

Clotting[]

Ability - clotting 50 AP.

Elite Passive. Whenever you apply a barrier, you increase the amount absorbed by your current barrier and you increase your own mitigation for a short time.

Wetwork[]

Ruby Curtain[]

Ability - ruby curtain 9 AP.

Direct Heal. A single target blood magic heal that also places an absorb Barrier on your defensive target. Builds a blood magic resource.

Donor[]

Ability - donor 12 AP.

Passive. Whenever you penetrate, you place an absorb barrier on your defensive target.

The Scarlet Arts[]

Ability - the scarlet arts 16 AP.

Direct Heal, Focus . A single target channeled blood magic heal that also places an absorb barrier on your defensive target. Consumes five blood magic resources.

Culmination[]

Ability - culmination 21 AP.

Passive. Whenever you finish channeling a Focus category ability, you heal your defensive target.

Exquisite Corpse[]

Ability - exquisite corpse 27 AP.

Direct Heal. Places a single target blood magic heal and absorb Barrier on your defensive target. Consumes two blood magic resources.

Sanguineous[]

Ability - sanguineous 34 AP.

Passive. Whenever you place an absorb barrier, you are healed for a moderate amount.

My Bloody Valentine[]

Ability - my bloody valentine 50 AP.

Elite Heal over Time , Self. Places a barrier that absorbs a small amount of damage and heals for a small amount as long as it's active. Conditional effects on expiry.

Possession[]

Open Vein[]

Ability - open vein 9 AP.

Chain, AoE . A blood magic chain that deals a moderate amount of damage to the target and nearby enemies. Builds a weapon resource for each equipped weapon.

Doom[]

Ability - doom 12 AP.

Passive. For every fourth attack you unleash that penetrates, the next attach is guaranteed to penetrate.

There Will Be Blood[]

Ability - there will be blood 16 AP.

Ground Targeted AoE (GTAoE). A blood magic attack that deals a moderate amount of damage in a targeted area. A damage area remains for a short time. Consumes all blood magic resources.

Splatter[]

Ability - splatter 21 AP.

Passive. All your chain category attacks jump to additional targets.

Guts and Gory[]

Ability - guts and gory 27 AP.

Ground Targeted AoE (GTAoE). A blood magic attack that deals moderate amount of damage inside a targeted area. Exploits Impaired state. Consumes three blood magic resources.

Circulation[]

Ability - circulation 34 AP.

Passive. Whenever you set Afflicted state, you will receive a heal over time effect. Exploits impaired state.

Expulsion[]

Ability - expulsion 50 AP.

Elite . Self. Places an absorb Barrier that scales with attack rating and that deals a small amount of damage to nearby enemies when it expires.

Transmission[]

Transmission is a cell with two bum skills: Vital Fluids and Contaminate; presumably to balance out the superlative Anaesthesia and Cannibalise.

Vital Fluids[]

Ability - vital fluids 9 AP.

Passive. Whenever you set afflicted state, there's a chance you will Builds an extra weapon resource for the weapon that triggered the effect.

Anaesthesia[]

Ability - anaesthesia 12 AP.

A close range single target blood magic attack that deals a small amount of damage and stuns the target. Sets Impaired state.

Third Degree[]

Ability - third degree 16 AP.

Passive. Every third time you penetrate a target, you also apply a Damage over Time (DoT) effect. Sets Afflicted state.

Contaminate[]

Ability - contaminate 21 AP.

A single target blood magic attack that deals damage over time. Sets afflicted state. Conditional effects.

Blood Bank[]

Ability - blood bank 27 AP.

Passive. Whenever you set afflicted state, all your damage over time effects deal more damage for a short time.

Cannibalise[]

Ability - cannibalise 34 AP.

Self. You sacrifice a portion of your own health to power your next blood magic Consumer to deal considerably more damage. Builds three blood magic resources.

Gross Anatomy[]

Ability - gross anatomy 50 AP.

Elite Passive. Whenever one of your Damage over Time (DoT) effects expire, you deal an extra hit for a moderate amount of damage.

Malediction[]

Bloodline[]

Ability - bloodline 9 AP.

Focus . A blood magic focus that channels a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.

Iron Maiden[]

Ability - iron maiden 12 AP.

Passive. Whenever you penetrate an Afflicted target, your penetration chance is increased for a short time.

Left Hand of Darkness[]

Ability - left hand of darkness 16 AP.

A single target blood magic attack that deals Damage over Time (DoT). Sets afflicted state. Conditional effects. Consumes three blood magic resources.

Prolonged Darkness[]

Ability - prolonged darkness 21 AP.

Passive. Left Hand of Darkness deals more damage.

Bloodshot[]

Ability - bloodshot 27 AP.

A single target blood magic attack that deals a large amount of damage. Exploits Afflicted state. Consumes two blood magic resources.

Torture[]

Ability - torture 34 AP.

Passive. Whenever you finish channeling a Focus category attack, you deal an extra hit for a small amount of damage.

Plague[]

Ability - plague 50 AP.

Elite . A single target blood magic attack that deals a large amount of Damage over Time (DoT). Conditional effect.

Decks[]

Links[]

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