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Chaos focus

Chaos is a volatile magic that can turn the fortune of the battlefield and create weapons out of thought.

Dragon's character is attuned to Chaos and about half of Dragon's Decks use this Magic. Eleven of Martial Artist's 14 abilities are Chaos. However, Templars' Gladiator and Illuminati's Illusionist make a great deal of use of it, for example, and there are many other Chaos decks in those factions.

It can inflict the States of Impaired and Weakened, and the uncommon, and powerful, State of Expose. If it is paired with Assault Rifle (eg Gladiator) or Elementalism (custom Decks only), then all four common states (and therefore States that can be exploited) can be inflicted.

Weapon Features - Short range (3 meters)
Major combat roles: DPS via debuff (Expose, Increased Hit Chance and Spells) and Tank (Evade, Draw Hate)

Expose Skills : Escalation, Discord Rising, Consequence, Uneven Ground, Breakdown, Contradiction, Intensity.


Tier 1[]

Guide_Chaos_Skill_Demonstration_(inner_ring)

Guide Chaos Skill Demonstration (inner ring)

Values are modified by damage rating

Theory[]

Hand of Change[]

Ability - hand of change

AP 1

Single target, instant cast and recharge. A single target chaos attack that deals 50 damage. Builds a weapon resource for each equipped weapon.


Entropy[]

Ability - entropy

AP 1. Passive

Hand of Change builds an additional chaos resource every time it critically hits or penetrates.


Call for Eris[]

Ability - call for eris

AP 1

Single target, instant cast and recharge. Burst that Consumes all chaos resources and deals 70 damage + 22 per resource.


Paradigm Shift[]

Ability - paradigm shift

AP 2. Passive

Exploits Weakened for 30% chance to reduce Glance chance by 10%, for 8 seconds


Schism[]

Ability - schism

AP 3

Single target, instant cast and recharge. Consumes all Chaos. 85 magical damage, or 105 if the target has below 35% remaining health.


Chaos Adept[]

Ability - chaos adept

AP 4. Passive

Increases damage dealt by Chaos abilities by 10%.


Domino Effect[]

Ability - domino effect

AP 7. Elite

Single target, instant cast and recharge. A Point Blank AoE attack that hits up to 6(5) enemies in a 5 meter radius around you, dealing (186) magical damage. Affected targets are pulled towards the caster and become Impaired and knocked to the ground for 4(3) seconds.


Chance[]

Gnosis[]

Ability - gnosis

AP 1. Passive

Exploits Weakened to give a 33% chance of an additional hit for 11.


Escalation[]

Ability - escalation

AP 1

Frenzy PBAE. 25 damage to each of up to 5 enemies in a 5 metre radius. Instant cast and recharge, Builds 1+1 resources. Sets Exposed and Weakened. Generates Hate.


Intensity[]

Ability - intensity

AP 1. Passive

Improves Escalation. More info needed


Illusion[]

Ability - illusion

AP 2

Instant cast, 45 second recharge. Increases Evade Chance by 35% for 6 seconds.


Master of Illusions[]

Ability - master of illusions

AP 3. Passive

Adds 10% to Illusion's 35%; total 45%

Paradox[]

Ability - paradox

AP 4

Single target, Instant cast, 10 second cooldown. Exploits Impaired to do 89 damage, otherwise only 66 damage.


Probability[]

Ability - probability

AP 7. Passive Elite

Whenever you Evade, you gain the Minor Ward effect, which reduces all damage received by 7.5% (25%) for 8 (6) seconds. Whenever you hit 3 times in a row, you gain a beneficial effect that increases all damage dealt by 5% (8%) for 10 seconds.

Tier 2[]

Guide_Chaos_Skill_Demonstration_(outer_ring)

Guide Chaos Skill Demonstration (outer ring)

Values are modified by damage rating

Teorema[]

Deconstruct[]

Ability - deconstruct

AP 9.

Instant cast and recharge. Single target for 47 damage. Exploits low health to add 2+2 resources, otherwise 1+1


Cutting Thoughts[]

Ability - cutting thoughts

AP 12. Passive

On every sixth hit without a Glancing hit, an extra 42 damage. Unclear whether the three additional hits count towards the next six.


Four Horsemen[]

Ability - four horsemen

AP 16.

Burst attack, hits one target four 4 times, each hit for 21 magical damage. Each consecutive successful hit causes the next hit to do more damage. Effect ends upon a Glance. Consumes all Chaos Magic Resources.


Ripple Effect[]

Ability - ripple effect

AP 21. Passive

Whenever two hits in a row of a Burst attack do not glance, your next attack will perform an additional hit dealing 8 magical damage.


Pulling the Strings[]

Ability - pulling the strings

AP 27.

Instant cast, 4 second cooldown. Consumes all Chaos. 7 metre range, 86 damage. Exploits Weakened to reduce chance of Glance by 10% for 10 seconds.


Pale Horse[]

Ability - pale horse

AP 34. Passive

Improves Pulling the Strings to deal 30% more damage to targets with less than 35% health remaining.


Prisoner of Fate[]

Ability - prisoner of fate

AP 50. Elite

Single target Focus. Channel for 5 seconds, 45 second recharge. 5 hits of 161 damage, 1 per second. Exploits health below 35% to increase the hits' damage to 189. Target becomes Impaired and Stunned for the duration.


The Value of X[]

Breakdown[]

Ability - breakdown

AP 9. Passive

Whenever user successfully hits a target with Chaos, Blade or Hammer ability, the Target becomes Weakened by 1 stack of the Exposed effect, which increases all damage received by 3% per stack for 10 seconds. Exposed can stack up to 10 times.


Amor Fati[]

Ability - amor fati

AP 12.

Self target, Instant cast, 10 second duration, 60 second cooldown. Damage +10%, cannot Glance or be Evaded


Pressure Point[]

Ability - pressure point

AP 16. Passive

Sets Impaired and causes Knockdown for 3 seconds, every 7th attack. The Knockdown has a 30 second cooldown.


Helter Skelter[]

Ability - helter skelter

AP 21.

Instant cast, 45 second recharge. Dash 10m, 128 damage and Impair and Stun to 5 targets in 6m column for 3 seconds


Pattern Recognition[]

Ability - pattern recognition

AP 27. Passive

Exploits Impaired to hit for 44, with 15% chance to hit for a second 44


Discord Rising[]

Ability - discord rising

AP 34.

10m radius PBAE that expands to a 10m wide band of outer radius 20m. Instant cast, 30 second recharge. Entering or returning to the active area does 76 damage to any enemy and gives them 1 stack of Exposed.


From the Abyss[]

Ability - from the abyss

AP 50. Passive Elite

Whenever you attack, you build a From the Abyss counter. When there are 6 counters, you deal 76 (117) magical damage to 5 enemies in a 5 metre radius around you, or 102 (155) magical damage to targets with than 35% health.


Collapse[]

Wheel of Knives[]

Ability - wheel of knives

AP 9.

PBAE Frenzy, 6 enemies in 5m, 33 damage. Instant cast and recharge, Builds 1+1 resources


Wheel of Misfortune[]

Ability - wheel of misfortune

AP 12. Passive

Modifies Wheel of Knives, Exploits Weakened and Impaired to do 4 extra damage


Maelstrom[]

Ability - maelstrom

AP 16.

PBAoE 6 enemies in 5m radius for 61, Instant cast and recharge, Consumes all Chaos resources


Hysteria[]

Ability - hysteria

AP 21. Passive

Improves Frenzy to add Hit Rating


Cry Havoc[]

Ability - cry havoc

AP 27.

AE 6 enemies in 5m for 62 damage, Instant cast and recharge, consumes all Chaos Resources, Exploits Impaired enemy to create a GTAE that stays where they stood and deals 48 each second for 5 seconds


Sick Society[]

Ability - sick society

AP 34. Passive

Exploits Health below 35% for additional hit for 20


Black Hole[]

Ability - black hole

AP 50. Elite - Active, Single target, Instant. 40.0 cooldown.

Also known as Eye of Pandemonium. Deals 110 magical damage and causes the target to become Hindered and rooted to the ground for 4 seconds. For the next 10 seconds, up to 6 enemies, between 1-7 meters of the target will be dealt 219 magical damage each second and have a 30% chance to become Impaired as they are knocked into the air.

Building Blocks[]

Run Rampant[]

Ability - run rampant

AP 9.

Burst, single target, Instant cast and recharge, Builds 1+1 resources. Adds 35 stackable Evade


Inevitability[]

Ability - inevitability

AP 12. Passive

15% chance to Exploit any Weakened enemies' attacks to gain 10% Evade


Consequence[]

Ability - consequence

AP 16.

Self target, Instant cast and recharge, consumes all Chaos, adds Mitigation for 7.5%, hits next attacker for 21 and on them sets Weakened and applies Exposed


Burst of Energy[]

Ability - burst of energy

AP 21. Passive

Improves Burst to apply Mitigation, unless a hit Glances


Suffering and Solace[]

Ability - suffering and solace

AP 27.
Instant cast and recharge, Focus, Consumes all Chaos Resources. Channelled single target, deals 188 damage. If the target is Impaired, Reflect the next 3 hits against you: 2% of each hit's damage, multiplied by the number of resources consumed


Fever Pitch[]

Ability - fever pitch

AP 34. Passive

Exploits Weakened to reduce Glancing hits


Immutable[]

Ability - immutable

AP 50. Elite. Instant cast. 80 (120) second cooldown.

Self. Instant cast. Immune to death for 6 seconds, then if < 30% health remaining, Heal for 20% of maximum health. 80 (120) second cooldown. Martial Artist Deck.


Shell Game[]

Fixation[]

Ability - fixation

AP 9. Passive

33% chance to Exploit Weakened to increase Hit Chance by 30%


Chaotic Pull[]

Ability - chaotic pull

AP 12.

Single target, 15m range, pulls enemy towards user


Contradiction[]

Ability - contradiction

AP 16. Passive

Improves Evade to set Weakened and apply Exposed


Uneven Ground[]

Ability - uneven ground

AP 21.

PBAE hits 5 enemies in 5m radius for 70. Sets Weakened, applies Exposed. For each enemy affected, gain 35 Evade


Cause and Effect[]

Ability - cause and effect

AP 27. Passive

Exploits Impaired to increase damage and generate Hate


Smoke and Mirrors[]

Ability - smoke and mirrors

AP 34.

Beneficial effect that increases Evade Chance by 40% for 8 seconds. Self, Instant, 90 second cooldown.


Prodigal[]

Ability - prodigal

AP 50. Passive Elite

Increases maximum health by 10%. Base duration of antagonistic Hindered and Impaired effects are reduced by 15% (12%).


The Fourth Wall[]

Shaken Foundations[]

Ability - shaken foundations

AP 9

AoE 5 enemies in 5m for 33, Instant cast and recharge, Builds 1+1 resource


Backlash[]

Ability - backlash

AP 12. Passive

Improves Evade to do 110 to 5 surrounding enemies


Karma[]

Ability - karma

AP 16

Point Blank AoE (PBAoE). Frenzy that deals a large amount of damage to nearby enemies and cause them to heal the next target they hit. Consumes all chaos resources.


Turbulence[]

Ability - turbulence

AP 21. Passive

Whenever the user activates a Frenzy category ability, their Evade chance is increased for a short time.


Reality Fracture[]

Ability - reality fracture

AP 27

Ground Targeted AoE (GTAoE). A ground targetted area attack that pulses for a short time dealing damage to enemies within the radius and generating a large amount of Hate. Exploits Weakened state. Consumes all chaos resources.


Extended Fracture[]

Ability - extended fracture

AP 34. Passive

Improves Reality Fracture to deal 15% more damage and affect 5 targets instead of 3.

Strange Attractor[]

Ability - strange attractor

AP 50. Elite

AKA Gravitational Anomaly. Focus. Point Blank AoE (PBAoE). A channelled PBAoE attack that deals 158 magical damage per hit. Affected targets become Impaired and knocked into the air for 2 seconds.


Decks[]

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