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Gunslinger

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The Gunslinger can devastate big groups of enemies – showering them with bullets from his Pistols and Chains of magic from his knowledge of Elementalism. His attacks are perfected to do damage to all monsters standing against him at once, and to keep the pressure up by affecting them with damage-over-time effects and wicked critical hits.

The Deck is best suited to tackle large gangs of foes, but because of high focus on damage and lack of defenses, the Deck often works best in in group play. Here the Gunslinger’s handy ability to increase the whole team’s chance to do critical hits is especially valuable.

Active AbilitiesEdit

Arc Flash: An Elementalism Chain attack which jumps between several targets, hitting all of them at once. Builds one resource for each weapon.

Semi Auto: A Pistol Chain attack which is channeled for a few seconds to do several hits. It jumps between several targets, hitting all of them at once. Consumes all Pistol Resources.

Electrical Storm: An Elementalism Chain attack which jumps between several targets, hitting all of them at once. Consumes three Elementalism Resources.

Deadly Aim: A Pistol ability which greatly increases the whole team’s chance to do critical hits for several seconds.

Sticky Drone: A Pistol ability which summons a Drone which hovers around you. This Drone causes the perpetrator of the next two attacks against you to become Hindered for several seconds.

Flashpoint: An Elementalism attack which hits a single target and Afflicts it with a damage-over-time effect which lasts for several seconds. If the target already is Afflicted, the attack will cause several other targets around it to also become Afflicted with a damage-over-time effect.

Gun Crazy: An Elite Pistol attack which is channeled for a few seconds to do many hits to the target. The hits greatly increase in damage towards the end of the channel.

Passive AbilitiesEdit

Chain Reaction: All Chain attacks Afflict the targets hit with a damage-over-time effect.

Chain Feed: Increases the damage of all Chain attacks.

Mind over Matter: Whenever you do a critical hit the target becomes Afflicted with a damage-over-time effect which lasts for several seconds.

Elemental Force: Every attack you make builds up a counter. When the counter reaches seven your next attack with automatically critically hit.

Criticality: All critical hits against Afflicted targets trigger a Chain attack which jumps between several targets, hitting all of them at once.

Running Circles: Whenever you do a critical hit your movement speed is increased for several seconds.

Seal the Deal: Whenever you use a Consumer ability you gain a beneficial effect which causes your next Consumer ability to deal significantly more damage.

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