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Hammer Edit

The heavy-hitting blunt weapon of choice in the Secret World, hammers apply great force at close range.

Weapon Features: Edit

- Short range (3 meters)

- Draw hate

Major combat roles: Edit

DPS

Tank

Abilities Edit

Brawn - Tier 1 Edit

Ability - smash
Smash - Active Melee Ability - A single target hammer attack that deals a moderate amount of damage. Builds a weapon resource for each equipped weapon.


Ability - below the belt
Below the Belt - Passive Ability - Each successful hit with Smash reduces the damage output of the target for a short time. Sets weakened state.


Ability - hell to pay
Hell to Pay - Active Melee Ability - A hammer blast that deals a large amount of damage in a column in front of you. Consumes all hammer resources.


Ability - righteous fury
Righteous Fury - Passive Ability - Increases the critical hit chance of Hell to Pay.


Ability - haymaker
Haymaker - Active Melee Ability - A single target hammer strike that deals a large amount of damage. Exploits impaired state. Consumes all hammer resources.


Ability - hard impact
Hard Impact - Passive Ability - Increases all damage dealt by hammer abilities.


Ability - shockwave
Shockwave - Active Melee Ability (Elite) - A hammer attack that deals moderate damage and knocks down enemies in a column in front of you. Sets impaired state.

Grit - Tier 1 Edit

Ability - brawler
Brawler - Passive Ability - Increases the damage of your critical hits.


Ability - grand slam
Grand Slam - Active Melee Ability - A single target hammer attack that deals a moderate amount of damage. Exploits weakened state. Builds a weapon resource for each equipped weapon.


Ability - street fighter
Street Fighter - Passive Ability - Whenever you set impaired state, you deal increased damage for a short time.


Ability - stonewalled
Stonewalled - Active Melee Ability - A hammer ability that greatly increases your chance to block for a short time.


Ability - stone cold
Stone Cold - Passive Ability - Reduces the recharge time of Stonewalled.


Ability - backhanded
Backhanded - Active Melee Ability - A single target hammer attack that deals a moderate amount of damage. Builds two hammer resources if you had none before the attack.


Ability - cool, calm & collected
Cool, Calm & Collected - Passive Ability (Elite) - Whenever you block an attack, you reduce incoming damage and whenever you critically hit your damage output is increased for a short time.

Industrial Action - Tier 2 Edit

Ability - first blood
First Blood - Active Melee Ability - A single target hammer strike that deals a moderate amount of damage. Deals more damage if you have no hammer resources. Builds a weapon resource for each equipped weapon.


Ability - soft target
Soft Target - Passive Ability - Whenever you critically hit an impaired target, your next weapon resource builder will build three additional weapon resources for that weapon.


Ability - molten steel
Molten Steel - Active Melee Ability - A single target hammer attack that deals a large amount of damage, and a significant amount of extra critical damage on critical hits. Consumes all hammer resources.


Ability - wrecking crew
Wrecking Crew - Passive Ability - Increases the critical hit damage of all strike category abilities.


Ability - bone breaker
Bone Breaker - Active Melee Ability - A single target hammer attack that deals a large amount of damage. Exploits weakened state. Consumes all hammer resources.


Ability - metal worker
Metal Worker - Passive Ability - Removes the extra critical damage from Molten Steel. Adds another hit to Molten Steel that scales in damage with your maximum health.


Ability - epicentre
Epicentre - Active Melee Ability (Elite) - Your next four abilities create a field around your target that deals damage to nearby enemies and slows them for a short time.

Brute Force - Tier 2 Edit

Ability - punishment
Punishment - Passive Ability - Whenever you hit a weakened target, you increase the damage of your critical hits for a short time.


Ability - touchdown
Touchdown! - Active Melee Ability - You leap to your target and deal a large amount of damage to nearby enemies as you land.


Ability - insult to injury
Insult to Injury - Passive Ability - Whenever you critically hit, you set weakened state.


Ability - beatdown
Beatdown - Active Melee Ability - A single target hammer attack that deals a small amount of damage and knocks the target to the ground for a short time. Sets impaired state.


Ability - tenderising
Tenderising - Passive Ability - Whenever you successfully hit a target in the weakened state, you deal a small extra hit.


Ability - full momentum
Full Momentum - Active Melee Ability - Builds five hammer resources and gives a Momentum stacks.


Ability - thunderstruck
Thunderstruck - Passive Ability (Elite) - Increases the duration of all your impair effects. You also deal an extra hit whenever you critically hit a weakened target.

Excessive Damage - Tier 2 Edit

Ability - ground pound
Ground Pound - Active Melee Ability - You smash your hammer into the ground and deal a moderate amount of damage to nearby enemies. Builds a weapon resources for each equipped weapon.


Ability - sweetspot
Sweetspot - Passive Ability - Whenever you critically hit, you get a small self heal.


Ability - no mercy
No Mercy - Active Melee Ability - A hammer blast that deals a large amount of damage in a column in front of you. Guaranteed to critically hit shortly after killing an enemy. Consumes all hammer resources.


Ability - improved blasts
Improved Blasts - Passive Ability - All your blast category attacks will also set weakened state.


Ability - piledriver
Piledriver - Active Melee Ability - You smash your hammer into the ground and deal a large amount of damage to nearby targets. Exploits impaired state. Consumes all hammer resources.


Ability - knuckle down
Knuckle Down - Passive Ability - Increases the damage and healing of all your resources building abilities.


Ability - eruption
Eruption - Active Melee Ability (Elite) - A powerful hammer attack that deals a large amount of damage in a column in front of you and knocks enemies into the air. Sets impaired state.

Sledge Factory - Tier 2 Edit

Ability - grip whip
Grip Whip - Active Melee Ability - A single target hammer attack that deals a moderate amount of damage and increases your chance to block for a short time. Builds a weapon resource for each equipped weapon.


Ability - you're next
You're Next - Passive Ability - Whenever you block an attack, you deal more damage and generate more hate for a short time.


Ability - aftershock
Aftershock - Active Melee Ability - A single target hammer strike that deals a large amount of damage. Conditional effect. Consumes all hammer resources.


Ability - improved strikes
Improved Strikes - Passive Ability - Increases the damage and healing of all your strike category attacks.


Ability - obsedian aegis
Obsidian Aegis - Active Melee Ability - A single target hammer attack that deals a large amount of damage. Exploits impaired state. Consumes all hammer resources.


Ability - immovable object
Immovable Object - Passive Ability - Whenever an enemy deals damage to you, you deal a small amount of damage back.


Ability - unstoppable force
Unstoppable Force - Active Melee Ability (Elite) - While Unstoppable Force in active you grow in size, have more health, are immune to crowd control, and a significantly increased block chance.

Battering Works - Tier 2 Edit

Ability - bully
Bully - Passive Ability - You build two hammer resources every time you set impaired state.


Ability - trucker
Trucker - Active Melee Ability - You charge to the target and significantly increases your block chance for a short time.


Ability - brick wall
Brick Wall - Passive Ability - Whenever you block an attack, you knock your target to the ground for a short time. Sets Impaired state.


Ability - stone's throw
Stone's Throw - Active Melee Ability - A single target ranged attack that deals a moderate amount of damage. Sets weakened state.


Ability - no pain no gain
No Pain No Gain - Passive Ability - Whenever you hit an impaired target, you are healed for a moderate amount.


Ability - furnace
Furnace - Active Melee Ability - A hammer attack that deals a moderate amount of damage to nearby enemies. Sets weakened state, and increases your mitigation for a short time.


Ability - forged in fire
Forged In Fire - Passive Ability (Elite) - Whenever you drop below half health, you get a large heal over time effect.

Hammer Pit - Tier 2 Edit

Ability - razoe shards
Razor Shards - Active Melee Ability - A hammer attack that deals a large amount of damage and increased hate to nearby enemies. Consumes all hammer resources.


Ability - blindside
Blindside - Passive Ability - Whenever you block an attack, you deal a small amount of damage back to the attacker.


Ability - rupture
Rupture - Active Melee Ability - A hammer blast that deals a moderate amount of damage in a column in front of you. Deals more damage if you have no hammer resources. Builds a resource for each equipped weapon.


Ability - bullheaded
Bullheaded - Passive Ability - Whenever you successfully hit with a blast category attack, your mitigation is increased for a short time.


Ability - blowout
Blowout - Active Melee Ability - A pulsing attack that deals a small amount of damage to nearby enemies every pulse. Exploits weakened state.


Ability - faultline
Faultline - Passive Ability - Increases the duration of Blowout. Reduces the recharge time of Blowout.


Ability - raging volcano
Raging Volcano - Active Melee Ability (Elite) - A channeled hammer attack that deals a large amount of damage and forces nearby enemies to attack you. While Raging Volcano is channeling, you block all incoming attacks.

Skills Edit

Damage

  1. Momentum - Your Hammer abilities build up Momentum. When the Momentum count reaches 5, your next hammer ability will deal 12% more damage.

Survivability

  1. Thick Skin - Blocking an attack further reduces the damage dealt to you by 4%.

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