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Pistols Edit

Dual pistols are medium-ranged magical firearms with a wide variety of unique tricks.

Weapon Features: Edit

- Medium range (10 meters)

- Access to support abilities

Major combat roles: Edit

DPS

Abilities Edit

Armed - Tier 1 Edit

The Business - Active Ranged Ability - A single target pistol attack that deals a moderate amount of damage over multiple hits. Builds a weapon resource for each equipped weapon.

Magnum - Passive Ability - The Business also reduces all healing effects on that target for a short time. Sets weakened state.

Shootout - Active Ranged Ability - A single target pistol focus attack that channels a large amount of damage in multiple hits. Consumes all pistol resources.

Coup de Grace - Passive Ability - If a target with your pistol resources on it dies, nearby friends will be healed for a small amount.

Drone Kit - Active Ranged Ability - Summons a combat drone that will deal damage to the nearest enemy for a short time. Consumes all pistol resources.

Straight Shooter - Passive Ability - Increases all damage dealt by pistol abilities.

Dirty Tricks - Active Ranged Ability (Elite) - A pistol attack that fires at a targeted area. Enemies successfully hit take a moderate amount of damage, are rooted in place, and all healing effects on that target are reduced for a short time. Sets weakened state. Sets hindered state.

Dangerous - Tier 1 Edit

Hotheaded - Passive Ability - Whenever you set hindered state, you increase your chance to critically hit for a short time.

Above the Law - Active Ranged Ability - A pistol attack that places a damage field on a target area for a short time. Exploits hindered state. Builds a weapon resource for each equipped weapon.

VIgilante - Passive Ability - Increases the duration of Above the Law's damage field.

Deadly Aim - Active Ranged Ability - Increases the critical hit chance of everyone in your group for a short time.

Calling the Shots - Passive Ability - Reduces the recharge time of Deadly Aim.

Wanted - Active Ranged Ability - A pistol chain that deals a large amount of damage to your target before jumping to nearby targets. Consumes all pistol resources.

Rapid Getaway - Passive Ability (Elite) - Whenever you finish consuming resources, you increase your movement speed for a short time and increase your chance to critically hit for a short time.

Bullet Hell - Tier 2 Edit

Hair Trigger - Active Ranged Ability - A single target pistol focus that channels a moderate amount of damage to your target over multiple hits. Builds a resource for each equipped weapon.

Increased Focus - Passive Ability - All your focus category abilities have an increased chance to critically hit.

Start & Finish - Active Ranged Ability - A single target pistol attack that deals a large amount of damage over two hits. Exploits weakened state for increased damage. Consumes all pistol resources.

Mad Skills - Passive Ability - Whenever you critically hit, your critical hit chance is increased for a short time.

Big Forty Five - Active Ranged Ability - A single target pistol attack that deals a large amount of damage. Consumes all pistol resources.

Quick Forty Five - Passive Ability - Reduces the activation time of Big Forty Five.

Gun Crazy - Active Ranged Ability (Elite) - A channeled series of rapid pistol shots that deal increasing damage.

Crossfire - Tier 2 Edit

Bad Break - Passive Ability - Whenever you hit a target in the hindered state, you also reduce all healing effects on the target. Sets weakened state.

Shake and Bake - Active Ranged Ability - You dash forward and deal damage to targets in a column in front of you. Targets successfully hit are rooted. Sets hindered state.

Fear and Wonder - Passive Ability - Whenever you critically hit, you decrease all healing effects on the target. Sets weakened state.

Gun-Fu - Active Ranged Ability - Puts three pistol resources on all nearby targets and reduces the recharge time of all your pistol consumers.

One in the Chamber - Passive Ability - Whenever you critically hit, you deal an extra hit for a moderate amount of damage.

Marked - Active Ranged Ability - A single target pistol attack that deals a moderate amount of damage and reduces all healing effects on that target for a short time. Sets weakened state.

Seal the Deal - Passive Ability (Elite) - Increases the damage, healing, and critical chance of resource consuming abilities.

Last One Standing - Tier 2 Edit

Killer Flow - Active Ranged Ability - A pistol attack that deals a moderate amount of damage to nearby targets. Builds a weapon resource for each equipped weapon.

Running Circles - Passive Ability - Whenever you critically hit, your movement speed is slightly increased for a short time. Whenever you hit a target when you are moving, you deal an extra hit for a small amount of damage.

Semi-Auto - Active Ranged Ability - A channeled pistol chain that deals a large amount of damage to your target and jumps to nearby targets. Consumes all pistol resources.

Chain Misery - Passive Ability - Whenever you hit with a chain category attack, you decrease all healing effects on the target. Sets weakened state.

Set 'Em Up - Active Ranged Ability - A pistol attack that deals a large amount of damage to your target and nearby targets. Exploits hindered state. Consumes all pistol resources.

Closer - Passive Ability - Slightly increases the damage and healing done by resource consuming abilities.

Bullet Ballet - Active Ranged Ability (Elite) -

Troubleshooting - Tier 2 Edit

Collaboration - Active Ranged Ability - A single target pistol attack that deals a moderate amount of damage to your target. Cleanses one detrimental effect from you. Builds a weapon resource for each equipped weapon.

Ready for More - Passive Ability - Whenever you finish channeling a focus category attack, you also cleanse a detrimental effect from nearby friends.

Bond, Strong Bond - Active Ranged Ability - A channeled pistol attack that deals a large amount of damage over multiple shots. Cleanses detrimental effects from nearby friends. Consumes all pistol resources.

Critical Help - Passive Ability - Every time you summon a manifestation, turret, mine or drone, your group's critical hit chance is improved for a short time.

Area Drone - Active Ranged Ability - Summons a drone that will follow the target and fire at nearby targets for a short time. Exploits weakened state. Consumes all pistol resources.

Shot in the Arm - Passive Ability - Whenever you cleans a detrimental effect, the target is also healed for a small amount and the recharge time of all their movement abilities is reduced.

Pistol Love - Active Ranged Ability (Elite) - Single target pistol ability. Cleanses your defensive target of all detrimental effects and summons a laser drone. Target is immune to hinder, impair and weaken for a short time.

Trajectionist - Tier 2 Edit

Exploitation - Passive Ability - Whenever you hit a hindered target or critically hit, there is a chance you also cleanse one detrimental effect from yourself.

Backup Drone - Active Ranged Ability - Pistol ability that summons a drone for your defensive target that heals for a small amount. While active, all healing effects on the target are significantly more effective.

Advantage Me - Passive Ability - Whenever you critically hit, you will get a small heal over time effect.

Sticky Drone - Active Ranged Ability - Pistol ability that summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets hindered state.

Tough Luck - Passive Ability - Whenever you critically hit, you also root your target. Sets hindered state.

Win-Win - Active Ranged Ability - A pistol ability that heals and cleanses nearby friends.

Contortionist - Passive Ability (Elite) -

Positive Reinforcement - Tier 2 Edit

Greater Good - Active Ranged Ability - Increases the efficiency of all healing effects cast by your group members for a short time.

Utilitarianism - Passive Ability - Increases the duration of Greater Good and heals allies while it is active.

Health Drone - Active Ranged Ability - Pistol ability that summons a drone that will heal nearby friends in a chain for a short time.

Chain Feed - Passive Ability - Increases the efficiency of all chain category abilities.

Cleansing Drone - Active Ranged Ability - Pistol ability that summons a short duration drone that follows your target. While active, it deals a moderate amount of damage and cleanses nearby friends. Exploits hindered.

Drone Support - Passive Ability - Heals all members of your group when Cleansing Drone cleanses. Targets are immune to weaken for a short time.

Born Leader - Active Ranged Ability (Elite) - Places a short duration area at a targeted point that will deal damage to enemies and reduce their healing received and heal friends. Sets weakened state.

Skills Edit

Damage

  1. Double Up - Your pistol abilities have a 6% chance to deal an additional hit for 50% of the damage dealt.
  2. Double Up - Your pistol abilities have a 6.67% chance to deal an additional hit for 50% of the damage dealt.

Support

  1. Ingenuity - When deploying any Pistol Drone ability, your defensive target is healed for 2 every second for 5 seconds.

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