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Shotgun Edit

The shotgun is a medium-range weapon that provides great utility for engaging multiple enemies.

Weapon Features: Edit

- Medium range (10 meters)

- Access to support abilities

Major combat roles: Edit

DPS

Abilities Edit

Enforce - Tier 1 Edit

Pump Action - Active Ranged Ability - A shotgun attack that deals a moderate amount of damage in a cone in front of you. Builds a weapon resource for each equipped weapon.

Sawed Off - Passive Ability - Each successful hit with Pump Action reduces the target's damage output for a short time. Sets weakened state.

Out for a Kill - Active Ranged Ability - A single target shotgun attack that deals a large amount of damage. Consumes all shotgun resources.

Dead on Target - Passive Ability - Increases all damage dealt by shotgun abilities.

Buckshot - Active Ranged Ability - A single target shotgun attack that deals a moderate amount of damage. Deals more damage to targets with a full set of shotgun resources on them.

Rapid Reload - Passive Ability - Reduces the activation time of Buckshot

Kneecapper - Active Ranged Ability (Elite) - A shotgun attack that deals a moderate amount of damage and slows enemies in a cone in front of you. Sets Hindered state.

Control - Tier 1 Edit

Hit & Run - Passive Ability - If a target dies with your shotgun resources on it, it will explode and deal damage to nearby enemies.

Powder Burn - Active Ranged Ability - A single target shotgun strike that deals a moderate amount of damage. Exploits hindered state. Builds a weapon resource for each equipped weapon.

Gunsmoke - Passive Ability - Whenever you set weakened state, you also deal a small amount of damage.

Breaching Shot - Active Ranged Ability - Increases the penetration chance of everyone in your group for a short time.

Breach Party - Passive Ability - Reduces the recharge time of Breaching Shot.

Both Barrels - Active Ranged Ability - A shotgun blast that deals a large amount of damage in a cone in front of you. Consumes all shotgun resources.

Authority - Passive Ability (Elite) - Increases the efficiency of all your group wide effects.

Crackdown - Tier 2 Edit

Fire and Forget - Active Ranged Ability - A shotgun blast that deals a moderate amount of damage in a column in front of you. Builds a weapon resource for each equipped weapon.

12 Gauge - Passive Ability - Whenever you penetrate, you reduce your target's damage output for a short time. Sets weakened state.

Riot Act - Active Ranged Ability - A shotgun attack that deals a large amount of damage to your target and nearby enemies. Consumes all shotgun resources.

Riot Control - Passive Ability - Riot Act after leaves an area on the ground that reduces affected targets' movement speed for a short time.

Stopping Power - Active Ranged Ability - A shotgun attack that deals a large amount of damage in a cone in front of you. Exploits hindered state. Consumes all shotgun resources.

Blast Corps - Passive Ability - All your blast category attacks add a small damage component to the executive attack.

Shotgun Wedding - Active Ranged Ability (Elite) - A shotgun channel that deals a large amount of damage in a cone in front of you, over multiple hits. For each successful hit, the next hit will deal increased damage.

Restricted Access - Tier 2 Edit

Beanbag Rounds - Passive Ability - Whenever you set hindered state, your penetration chance is increased for a short time.

Kickback - Active Ranged Ability - You fire at your target and dash backwards, dealing a moderate amount of damage in a column behind you.

Pinned Down - Passive Ability - Whenever you penetrate, you slow the target. Sets hindered state.

Takedown - Active Ranged Ability - A single target shotgun attack that deals a large amount of damage and slows the target. Sets hindered state.

Overpenetration - Passive Ability - Every third time you penetrate, you get an increase in penetration chance for a short time.

Lock, Stock & Barrel - Active Ranged Ability - Shotgun ability that, whenever activated, will make your next shotgun resource consumer instantly builds five new shotgun resources.

Close Quarters - Passive Ability (Elite) - Whenever you hit a target in very short range, the target is slowed. Sets hindered state.

Close Encounters - Tier 2 Edit

Single Barrel - Active Ranged Ability - A single target shotgun attack that deals a moderate amount of damage. Exploits weakened state. Builds a weapon resource for each equipped weapon.

Strike Force - Passive Ability - Increases the penetration chance of all your strike category abilities.

Raging Bullet - Active Ranged Ability - A single target shotgun strike that deals a large amount of damage. Exploits close range. Consumes all shotgun resources.

Body Piercing - Passive Ability - Whenever you penetrate, you get an increased penetration chance for a short time.

Heavy Recoil - Active Ranged Ability - A single target shotgun attack that deals a large amount of damage. Exploits weakened state. Conditional backwards dash. Consumes all shotgun resources.

Invasive Measures - Passive Ability - Whenever you hit a weakened target, you have a chance to build a weapon resource for the weapon that activated Invasive Measures.

Point Blank - Active Ranged Ability (Elite) - A short range single target shotgun attack that deals a large amount of damage and causes knockback.

Securing the Perimeter - Tier 2 Edit

Scattershot - Active Ranged Ability - A shotgun attack that deals a moderate amount of damage to your target and enemies close to your target. Builds a weapon resource for all equipped weapons.

Collateral Damage - Passive Ability - All your blast category attacks have a chance to purge a beneficial effect from your target.

Shotgun Turret - Active Ranged Ability - A shotgun blast attack that places a turret at your feet that will attack nearby enemies for a short time. Consumes all shotgun resources.

High-Gauge Turret - Passive Ability - Increases the damage of Shotgun Turret

Tear Gas - Active Ranged Ability - A shotgun attack that deals a large amount of damage to your target and enemies close to your target. Exploits hindered state. Consumes all shotgun resources.

Mitigating Factor - Passive Ability - Whenever you penetrate or set hindered state, your mitigation is increased for a short time.

Cleanup - Active Ranged Ability (Elite) - A shotgun attack that, while active, will cleanse detrimental effects from everyone in your group, and purge beneficial effects from your targets.

Hunkering Down - Tier 2 Edit

Crap Shoot - Passive Ability - Whenever you hit a weakened target, there's a chance you will purge a beneficial effect from it, deal damage, or get increased penetration chance for a short time.

Smart Bomb - Active Ranged Ability - Shotgun attack that places a mine at the targeted point that will explode and deal a small amount of damage. Purges beneficial effects from enemies caught in the blast.

Hardcore - Passive Ability - Whenever you set weakened state, your mitigation is increased for a short time.

Flak Jacket - Active Ranged Ability - Significantly reduces the damage taken for your entire group for a short time.

Full Flak Jacket - Passive Ability - Increases the duration and effectiveness of Flak Jacket.

Bomb Squad - Active Ranged Ability - Shotgun attack that places a mine at the targeted point that will explode and deal a large amount of damage to enemies caught in the blast. Sets hindered state.

Shield Formation - Passive Ability (Elite) - Whenever you gain mitigation bonuses, the effects will also affect nearby group members and your mitigation is increased.

Tactical Surprise - Tier 2 Edit

Striker - Active Ranged Ability - A single target shotgun strike that deals a moderate amount of damage. Builds a weapon resource for both equipped weapons.

Impact Striker - Passive Ability - Significantly increases the damage Strike deals to hindered targets.

Defensive Turret - Active Ranged Ability - A shotgun attack that places a turret at your feet that decreases the damage dealt to nearby friendly targets for a short time. Consumes all shotgun resources.

Punisher - Passive Ability - All your strike category attacks also reduces your target's damage output for a short time. Sets weakened state.

Sure Shot - Active Ranged Ability - A single target shotgun attack that deals a large amount of damage. Exploits hindered state. Consumes all shotgun resources.

Perjury - Passive Ability - Whenever you penetrate or set hindered state, you also cleanse a detrimental effect from yourself.

Bombardment - Active Ranged Ability (Elite) - A shotgun attack that places a turret at the targeted point that will deal a large amount of damage to a random target and enemies near that target.

Skills Edit

Damage

  1. CQC - Your Shotgun abilities deal 1 physical damage based on your proximity to the target.
  2. CQC - Your Shotgun abilities deal 1 physical damage based on your proximity to the target.

Support

  1. Reinforcement - When deploying any Shotgun Turret or Mine ability, your defensive target takes 2.7% less damage from all sources for 5 seconds.

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