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Whenever you critically hit an impaired target, your next weapon resource builder will build three additional weapon resources for that weapon.

Three resources for one weapon, when most resource builders add one to each of two equipped. Critical hits are less than optimally reliable.

  • Passive
  • AP Cost : 12
  • Whenever you critically hit an Impaired target, the next resource builder you activate builds 3 additional resources for your primary weapon.
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